Goal#
After this stage you can take a finished product model and present it three ways: as a believable image (appearances and a render), as a moving explanation (an animated exploded assembly), and as a manufacturing document (a drawing set with dimensions, a parts list, balloons and basic GD&T). You can also package the right files for the right supplier: STEP for a machinist, DXF for a laser cutter, 3MF or STL for a printer, and a PDF that controls everything.
This matters for product design because nobody builds your product from your Fusion file alone. Investors, clients, factories and teammates all meet your design through an image, a video or a drawing first. A good model with a poor handoff gets quoted wrongly, made wrongly, or not made at all. Everything you produce here feeds the capstone in Stage 8.
Licence note for this stage: every required task works on a standard Fusion licence, including the free personal-use plan as far as this guide can confirm. In-canvas render and the Local Renderer need no tokens. The Cloud Renderer uses tokens, so it is listed as optional.
Before you start#
- You can model parts and organise them into named components (earlier stages on sketching, solid modeling and components).
- You can build an assembly with joints, ground one component and use Capture Position.
- You understand parameters well enough to change one dimension and watch the model follow.
- Your design file is saved with a meaningful name. Drawings and animations reference the saved design.
If any of these are shaky, revisit the earlier assembly material first. Animation and drawings behave badly on a messy assembly: loose bodies, unnamed components and ungrounded parts all cause trouble later.
Learn#
Work through these in order. Pages marked with a focus note are long.
- Read Appearances and Physical Materials - the key distinction between how a part looks and what it is made of; focus on "Worked example: mass versus look".
- Read In-Canvas Render - the fast live preview and Capture Image, the cheapest way to get a presentable picture.
- Read Local vs Cloud Render and Render Quality - when a final render is worth it; focus on "Test cheaply".
- Read Animation Workspace and Exploded Views - Auto Explode and Manual Explode, and why they never change your model.
- Read Storyboard, Transforms and Publishing Video - timing, callouts, camera moves and Publish Video.
- Read Drawing Workspace Overview - how a drawing relates to its design, and the Create Drawing dialog.
- Read Dimensions and Tolerances - drawing dimensions are reference dimensions that measure the model; focus on tolerance display.
- Read GD&T and Drawing Symbols - Feature Control Frame and Datum Identifier; read the primer, because Fusion draws symbols but does not check your GD&T.
- Read Sheets and Exploded Drawings - multi-sheet sets, and drawing from a storyboard.
- Read Exporting to PDF, DWG, and DXF together with Exporting for CAM, 3D Printing, Rendering and Web - which file goes to which supplier. Also skim STEP Best Practices.
Useful side reading when you reach the drawing practice: Base and Projected Views, Section, Detail, Auxiliary, and Break Views and Tables, Parts Lists, Balloons, and Hole Tables.
Practice#
Do the exercises that the pages already contain.
- Do the practice exercise on Appearances and Physical Materials (mass versus look).
- Do the practice exercise on In-Canvas Render.
- Do the practice exercise on Animation Workspace and Exploded Views.
- Do the practice exercise on Storyboard, Transforms and Publishing Video.
- Do the practice exercise on Drawing Workspace Overview.
- Do the practice exercise on GD&T and Drawing Symbols.
- Do the practice exercise on Exporting to PDF, DWG, and DXF.
Then four short drills (10 to 20 minutes each):
- Drill 1: appearance versus material. Model a block 60 x 40 x 20 mm. Give it a physical material, record the mass from Inspect > Properties, then apply three different appearances. The mass must not change. Change the physical material and note the new mass. Write both numbers down.
- Drill 2: five-second capture. Switch on In-Canvas Render, frame a three-quarter view, wait until the noise clears, and use Capture Image to save a 1920 x 1080 PNG with a transparent background. Open the file and confirm the background is transparent.
- Drill 3: one-line GD&T. Draw a view of any plate. Add a Datum Identifier A on its largest face edge, then a Feature Control Frame for flatness of 0.1 mm. Read the frame aloud as a sentence: "this surface must lie between two parallel planes 0.1 mm apart".
- Drill 4: stale drawing. Make a one-sheet drawing of a block, then change one dimension in the 3D design and save. Find the Get Latest indicator, update the drawing and confirm the reference dimension changed on its own. Then try Export PDF with the drawing out of date and note what Fusion does.
Checkpoint project#
Part 1: do the tutorial. Complete Tutorial 11: Animated Exploded Assembly. You build the six-part lamp base (base, pad, column, head, two screws, cap), explode it with Auto Explode and Manual Explode, add callouts and a camera move, and publish a video.
Part 2: the drawing set variation. Using your finished lamp assembly (do not remodel it), produce a three-sheet drawing set. Estimated time: 45 to 60 minutes for the tutorial, then 90 to 120 minutes for the set.
Sheet 1, "Assembly": Create the drawing with File > New Drawing > From Animation, choose your exploded storyboard, ISO standard, millimetres, A3 landscape. Place an isometric base view, add a parts list and balloons on every component. Add a second base view of the assembled model.
Sheet 2, "Base": the base disc (120 mm diameter x 12 mm, 16 mm centre hole, 3 mm top fillet). Front and top views, a section through the centre, diameter dimensions, a tolerance of +0.1/0 mm on the 16 mm hole, a Datum Identifier A on the flat underside and a flatness frame of 0.1 mm on it.
Sheet 3, "Column": the column with its 36 mm flange, 16 mm diameter and 180 mm length. Add a detail view of the flange at a larger scale, and a perpendicularity frame of 0.2 mm for the flange face to the column axis.
Deliverables:
- Saved design, animation and drawing, all with matching, meaningful names.
- Published video, 1280 x 720, at most 10 seconds, with at least two callouts.
- Three-sheet drawing with named sheets and a parts list that matches the browser component list.
- A single PDF of all sheets, with Lineweights left on.
- STEP export of the assembly and a round-trip check: reopen it and compare volume with the original in Inspect > Properties.
- A one-page checklist of what you would still have to ask a real machine shop (material, finish, quantity).
Challenges#
No step-by-step is given. Use the Learn pages and the hints.
Challenge 1: Colourway render for a client#
Brief: A client is choosing between three colour options for a handheld device enclosure and wants one comparable image of each by tomorrow.
Constraints: Enclosure body 100 x 56 x 20 mm, shelled to a 2 mm wall (typical for a printed or moulded case), 3 mm outer fillets. Three colourways: matte black, warm white, signal orange. Images 1920 x 1080 PNG, same camera in all three. Use In-Canvas Render and Capture Image; no cloud tokens.
Deliverables:
- Three PNG files named with the colourway.
- One camera position reused for all three (keep the same ViewCube orientation and zoom rather than re-framing by eye).
- A fourth image with the lid removed showing the interior in a contrasting colour.
Self-check:
- Inspect > Properties mass is identical in all three colourway files.
- Changing only the physical material changes the mass but no image colour.
- The three images overlay exactly when you flip between them (same framing).
- No background colour edges show through the transparent PNG when placed on a dark page.
Stretch: Add a decal logo 20 x 8 mm on the lid and render one image with the Local Renderer at Standard quality, timing it against the in-canvas capture.
Hint: see Appearances and Physical Materials, Decals and Texture Map Controls and Camera and Depth of Field.
Challenge 2: Exploded assembly video for the packaging insert#
Brief: The packaging team wants a short looping-friendly clip showing how the device goes together, to play on a display stand.
Constraints: Five components: base, battery (35 x 25 x 5 mm), circuit board (60 x 36 x 1.6 mm), lid, button cap. Parts end up 30 mm apart along Z in the exploded state. Total clip 8 seconds. Resolution 1280 x 720. Three callouts naming the board, battery and lid.
Deliverables:
- Storyboard named "Explode" and a second named "Assemble".
- Published video file from one storyboard.
- Parts move in a staggered sequence, not all at once.
Self-check:
- Measure the gap between each pair of neighbouring exploded parts: 30 mm.
- The Design workspace model is unchanged (all parts still at their joint positions).
- Callouts appear while their parts are visible and are readable for at least 1.5 seconds.
- Deleting a stray Auto Explode action and re-running Restore Home returns everything to the assembled pose.
Stretch: Add a camera move that orbits 90 degrees during the explode, and a lid-opening Transform Components step in a third storyboard.
Hint: see Animation Workspace and Exploded Views and Storyboard, Transforms and Publishing Video.
Challenge 3: Fabrication drawing for an aluminium plate#
Brief: A machine shop will mill a flat mounting plate. They want a drawing they can quote from without a phone call.
Constraints: Plate 80 x 50 x 3 mm, 6061 aluminium, four through holes of 3.2 mm diameter on a 70 x 40 mm rectangular pattern centred on the plate (so each hole is 5 mm from its nearest edges). ISO, millimetres, A4 landscape, 1:1. General tolerance note: typical +/-0.1 mm unless stated. Break all edges 0.3 mm. Finish: clear anodise (a typical choice, confirm with the shop).
Deliverables:
- Single-sheet drawing: front and side views, title block filled in, material and finish notes.
- Dimensions placed so no hole is located by a chain longer than needed (baseline or ordinate style).
- A hole table or hole notes.
- PDF export.
Self-check:
- The hole spacing reads 70 mm and 40 mm; the edge distances read 5 mm.
- No dimension is duplicated, and none is a derived or closed chain.
- Changing the plate width in the model to 90 mm and pressing Get Latest updates the drawing, with the 70 x 40 pattern still centred if your model is driven by parameters.
- Hole tags in the drawing correspond to the hole table rows.
Stretch: Export the sheet as DXF for waterjet cutting and compare what the PDF and DXF each keep.
Hint: see Base and Projected Views, Dimensions and Tolerances and Tables, Parts Lists, Balloons, and Hole Tables.
Challenge 4: Add GD&T to the plate#
Brief: The plate mates against a flat housing and is clamped by four M3 screws. The shop needs to know what matters.
Constraints: Use the plate from Challenge 3. Flatness of the back face 0.1 mm. Position of the four holes 0.2 mm diameter (typical for CNC milling) relative to datums A (back face) and B (a long edge). Use only characteristics the primer lists.
Deliverables:
- Datum Identifiers A and B on the correct edges.
- A flatness frame and a position frame, the latter attached to the hole diameter dimension.
- A short note below the sheet saying how to read each frame in plain words.
Self-check:
- The flatness frame has no datum letter (form tolerances do not need one).
- The position frame lists A then B and the hole pattern is located by untoleranced (basic) dimensions, since position replaces plus/minus tolerance on the locating dimensions.
- A reader who has never seen the part can say which face is the reference.
- You can explain why Fusion cannot tell you the frame is correct.
Stretch: Replace position with profile of a surface for the outer shape and explain when you would prefer each.
Hint: see GD&T and Drawing Symbols.
Challenge 5: The supplier package#
Brief: You must email one folder to three suppliers: a CNC shop (plate), a laser cutter (a clear window 34 x 20 x 1.5 mm with 2 mm corner radii) and a print service (the case body).
Constraints: Folder named with the project and revision (for example "PD01-revA"). Each supplier receives only what they need. Units millimetres everywhere. Case body as 3MF or binary STL; plate as STEP plus PDF; window as DXF.
Deliverables:
- The folder with at most five files per supplier, clearly named.
- A short text file listing each file, its units and its purpose.
- A round-trip report: STEP reopened, volume compared; DXF opened in a viewer, dimensions compared; mesh opened in a slicer or viewer, size compared.
Self-check:
- STEP volume matches the original within 0.1 percent.
- The DXF window measures 34 x 20 mm with closed contours and no duplicate lines.
- The mesh bounding box matches the model (100 x 56 x 20 mm for a full case).
- No file in the folder is named "Component1" or "final_final".
Stretch: Export the same case as both STL and 3MF and compare file size and what unit information each carries.
Hint: see Exporting for CAM, 3D Printing, Rendering and Web, STEP Best Practices and Mesh vs BRep Exchange.
You have finished this stage when#
- I can explain the difference between an appearance and a physical material, and prove it with a mass reading.
- I can produce a presentable still with In-Canvas Render and Capture Image without waiting for a cloud render.
- I can build an exploded storyboard, time it, annotate it and publish a video.
- I can create a multi-sheet drawing with views, a section, dimensions, a parts list and balloons, and keep it current with Get Latest.
- I can read and place a datum, a flatness frame and a position frame, and say what each means.
- I can choose STEP, DXF, 3MF, STL or PDF for a given supplier and verify the file by reopening it.
- My Part 2 drawing set from the checkpoint passes its own checklist.
Next stage#
Continue with Stage 8: Validate and Make the Product.