Fusion Guide
intermediate11 min read

Stage 4: Assemblies and Mechanisms

Turn bodies into components, connect them with joints, test motion and collisions, list the parts, and share parts between designs with external references.

Goal#

After this stage you can split a design into real parts, connect them so they move the way the product should, prove that they do not collide, list them in a bill of materials, and reuse one part across several designs.

This matters for product design because nobody ships a single solid. A consumer product is a base, a lid, a hinge, fasteners, a board, maybe a gear train. Clients ask whether the lid opens 110 degrees, whether the battery door clears the hinge, and how many screws to order. An assembly answers all three before a prototype is printed, and it gives you the part list that turns a model into a product.

Before you start#

  • Stage 3 (parametric design): you can drive a model from a parameter table, read the timeline, and repair a broken feature. The enclosure you built there is reused in Challenge 4.
  • You can sketch, extrude, revolve, fillet and pattern, and use Measure.
  • You can save a design to a project so it appears in the Data Panel (external references need this).
  • Licence note: everything required here works on a standard Fusion licence, with two caveats from Autodesk's help. The Bill of Materials is not available with a Fusion for personal use licence, so the BOM tasks give you a manual route. External components need cloud storage in a project. Nothing in this stage requires a paid extension.

Learn#

  • Read Components vs Bodies - joints, motion, BOMs and references work on components, not bodies. Read "Active component and why things end up in the wrong place".
  • Read Top-Down vs Bottom-Up Design - choose a strategy before you model; the hybrid workflow is the one you will use.
  • Read Rigid Groups and Grounding - decide which part stays still; see "Which tool should I use?".
  • Read Joint Origins - exact connection points make joints land where you intend. Focus on the Between Two Faces mode.
  • Read Joints and Joint Types - the seven joint types and the Position and Motion tabs. Focus on the degrees-of-freedom table and "Over-constraint".
  • Read Joint Limits and Motion Links - limit travel and tie two joints together (gears, rack and pinion).
  • Read Contact Sets - make parts collide during motion. Read "Selective contact sets (recommended)" and "Performance".
  • Read Motion Study - play joints through their range; note that it is kinematic only (no forces).
  • Read BOM and Parts Lists - the part list is generated from components, which is why Step 1 matters. Skim the Options reference.
  • Read External References - share a part across designs, update it, and avoid broken links. Focus on "Managing broken references".

Practice#

Drills (10 to 20 minutes each):

  • Drill 1, bodies to components. Model two 40 mm cubes as two bodies in the default component. Try to create a joint between them and note what Fusion allows. Then right-click the Bodies folder and use Create Components from Bodies. Rename the components Cube_A and Cube_B and join them. Write down the difference you saw before and after.
  • Drill 2, wrong component. Create a component Plate and activate it. Sketch and extrude a 60 x 40 x 5 mm plate. Without activating the Default Component, create a second extrusion for a different part. Look in the Browser, see where the body landed, and fix it by activating the correct component first. Record the rule in one sentence.
  • Drill 3, degrees of freedom. On paper, list the joint type and degrees of freedom you would use for: a laptop hinge, a drawer, a ceiling fan on its shaft, a ball-end camera mount, a bolted bracket. Then build the first two in Fusion and drag each part to confirm you got the motion you listed.
  • Drill 4, limits and contact. Build a lid on a base with a Revolute joint. Set the joint limits to 0 to 110 degrees using Edit Motion Limits, then Drive Joints to 110 and confirm the lid stops there. Turn on a selective contact set between lid and base and check that driving the lid to a negative angle is also blocked by collision.

Checkpoint project#

Project: print-in-place hinge or spur gear pair, then a variation. Time estimate: 3 to 5 hours (2 to 3 hours for the tutorial, 1 to 2 hours for the variation).

Pick one tutorial and complete it exactly first:

When the tutorial works, make a variation without following new steps.

Variation if you chose the hinge: a five-knuckle hinge with a larger pin.

ParameterTutorialVariation
kn_len (knuckle length)10 mm8 mm
Number of knuckles35
pin_d5 mm6 mm
gap (radial clearance)0.3 mm0.25 mm
ax_gap (axial clearance)0.4 mm0.4 mm

Expected values: total length = 5 x 8 + 4 x 0.4 = 41.6 mm; bore diameter = 6 + 2 x 0.25 = 6.5 mm.

Variation if you chose the gears: a 16-tooth and 24-tooth module-2 pair (still a 3:2 ratio).

Expected values: pitch diameters 32 mm and 48 mm; centre distance = (32 + 48) / 2 = 40 mm; rotating the 16-tooth gear one full turn turns the 24-tooth gear 240 degrees.

Deliverables

  • The tutorial result working: the hinge swings its full range, or the gears turn together with the Motion Link
  • The variation built by editing parameters or re-generating, with the expected values above read off with Measure
  • Every moving part in its own component, named, with joints that behave when you drag them
  • A selective contact set (not Enable All Contact) between the moving pairs, and a Motion Study play-through with no interpenetration
  • An Interference check or a section view showing the clearance you chose (0.25 mm radial for the hinge variation, centre distance 40 mm for the gears)
  • A one-paragraph note on what changed between tutorial and variation and which parameter you had to touch

Challenges#

Challenge 1: Sliding-lid pencil box#

Brief: A stationery client wants a pencil box with a lid that slides open along the length of the box and stops before it falls out.

Constraints: Box 170 mm long, 50 mm wide, 25 mm tall, wall 3 mm, FDM print. The lid is a separate part 170 mm long and 3 mm thick. Grooves 1.2 mm deep are cut into the inside of both long walls, so the groove-to-groove width is 44 + 2 x 1.2 = 46.4 mm and the lid is 46.2 mm wide (0.1 mm clearance per side, typical). Travel 120 mm.

Deliverables

  • Box and lid as separate components, with the box pinned
  • A Slider joint with limits 0 to 120 mm
  • A contact set that stops the lid against the box when it is pushed the wrong way

Self-check

  • Drive Joints to 120 mm: the lid stops, and Measure shows 50 mm of lid still inside the box (170 minus 120)
  • The lid cannot be dragged past either limit
  • Measure the groove against the runner: the gap reads 0.1 mm per side
  • Renaming the lid component changes its name in the Joints folder, not the joint behaviour

Stretch: Add a detent bump and make the clearance a parameter from Stage 3.

Hint: see Joints and Joint Types and Joint Limits and Motion Links.

Brief: A lighting client wants a desk lamp arm with a shoulder and an elbow and wants to know how close the lamp head can get to the base.

Constraints: Link 1 is 120 mm between pivot centres; link 2 is 100 mm. Both pivots use 6 mm pins. The shoulder rotates 0 to 90 degrees from vertical. The elbow rotates 0 to 150 degrees from the straight position. Base fixed.

Deliverables

  • Base, link 1, link 2 and head as separate components
  • Two Revolute joints with limits
  • A Motion Study of the elbow through its full range

Self-check

  • With the elbow at 0 degrees, the distance from shoulder pivot to head pivot is 220 mm
  • With the elbow at 150 degrees, the pivot-to-pivot distance is about 60 mm (the square root of 120 squared plus 100 squared plus 2 x 120 x 100 x cosine 150 degrees)
  • No joint can be dragged beyond its limit
  • The head stays attached to link 2 at every angle

Stretch: Add a contact set so link 2 cannot swing through the base at shoulder angle 0.

Hint: see Joint Origins for the pivot points.

Challenge 3: Rack-and-pinion drawer opener#

Brief: A kitchen-gadget client wants a rack that slides out when a small knob is turned.

Constraints: Module 2, 20-tooth pinion (pitch diameter 40 mm). Rack travel 100 mm. The pinion is a Revolute joint, the rack a Slider.

Deliverables

  • Pinion and rack as separate components, meshing at the correct centre-line height
  • A Motion Link relating pinion rotation to rack travel
  • Limits on the rack so it cannot leave its guide

Self-check

  • One full turn of the pinion moves the rack pi x 40 = 125.7 mm
  • A 90 degree turn moves the rack about 31.4 mm
  • The rack hits its 100 mm limit after about 286 degrees of pinion rotation (100 / 125.7 x 360)
  • Contact between teeth is blocked in the Motion Study (no tooth overlap)

Stretch: Replace the pinion with a 16-tooth one and update the Motion Link; the rack should now move 100.5 mm per turn.

Hint: see the rack-and-pinion worked example on Joint Limits and Motion Links.

Challenge 4: The enclosure, assembled and counted#

Brief: Turn your Stage 3 enclosure into a shippable assembly with a part list.

Constraints: Base, lid, a board placeholder (60 x 40 x 1.6 mm), four M3 screws (10 mm long, typical) and four standoffs already in the base. Lid fixed to the base with the screws.

Deliverables

  • Every real part converted to a component, with names such as Base, Lid, Board, Screw_M3x10
  • The four screws as copies (instances) of one component
  • Joints: base pinned, board and lid located with joints, screws rigid
  • A parts list, from the Bill of Materials if available, otherwise a table you write from the Browser

Self-check

  • The part list has 4 distinct rows (base, lid, board, screw) and 7 items total (1 + 1 + 1 + 4)
  • The screw row shows quantity 4 (or you can show 4 instances in the Browser)
  • Changing pcb_l to 80 mm, as in Stage 3, rebuilds the assembly with the lid still fitting
  • Each component has a name and a part number

Stretch: Add a hinge at one short edge and open the lid to 110 degrees with a contact set that stops it on the base.

Hint: see BOM and Parts Lists, "Instances vs copies".

Challenge 5: One bracket, two products#

Brief: A client sells two products that use the same mounting bracket. A design change to the bracket must reach both.

Constraints: Bracket 40 x 20 x 4 mm with two holes of diameter 4 mm. Products are two separate designs, each inserting the bracket as an external component.

Deliverables

  • The bracket saved as its own design in a project
  • Two product designs that each insert it as an external component and joint it in place
  • A change to the bracket hole diameter from 4 mm to 5 mm, propagated

Self-check

  • After the change, both product designs offer an update and both show 5 mm holes once you update
  • You can read the bracket's version state in the Browser before and after
  • Break Link on one product leaves that product's bracket unchanged when the source is edited again
  • No component is shown as unresolved

Stretch: Create a circular reference on purpose, read the message, then remove it.

Hint: see External References, "Update behavior worth knowing".

You have finished this stage when#

  • I can tell a body from a component and convert one into the other.
  • I can choose the right joint type for a motion and explain its degrees of freedom.
  • I can limit a joint's travel and link two joints with a Motion Link.
  • I can use a selective contact set so moving parts stop on collision.
  • I can run a Motion Study and read it as kinematics only.
  • I can produce a parts list with correct quantities, or build one by hand from the Browser.
  • I can share a part between designs and update it when the source changes.
  • I have completed a mechanism tutorial and a variation of it.

Next stage#

Continue with Stage 5: Design for Manufacture.

Sources

Checked against these Autodesk help topics (opens autodesk.com):

Related pages