Fusion Guide
advanced9 min read

Converting a Mesh to BRep (Convert Mesh)

Turn mesh bodies into solid BRep geometry with Convert Mesh: Faceted, Prismatic and Organic methods, face groups, and when each is the right choice.

Overview#

A mesh cannot be filleted, dimensioned or used in most Solid features. Convert Mesh turns it into a BRep body. Fusion offers different conversion methods, and the right one depends on what the mesh represents:

MethodResultBest for
FacetedOne BRep face per mesh faceExact preservation of the mesh; use for simple, low-poly meshes or when you must keep the triangles. Heavy meshes make very heavy bodies.
PrismaticGroups of faces that make up prismatic features are merged into single faces on the new body (face groups are used to infer the features)Geometry originally created with solid or surface modeling tools: brackets, housings, machined parts.
OrganicAn organically shaped solid or surface body; with the Base Feature operation it is a T-Spline Form. Part of the Fusion Design ExtensionGeometry originally from scan data or organic modeling tools.

Autodesk's Convert Mesh help describes these three methods: Faceted generates one face per mesh face, Prismatic is for geometry originally created with solid or surface tools, and Organic is for scan data or organic models. Face groups are used by Prismatic to infer features; the help says good face groups also help downstream modifications and Convert Mesh in general. The Faceted result is often used as a stepping stone.

Where to find it#

  • Design workspace > Mesh tab > Modify > Convert Mesh.
  • Generate Face Groups and Combine Face Groups are on the Mesh tab Prepare panel and are used before a Prismatic conversion.
  • Output appears in the browser as a solid or surface body, or as a T-Spline Form in the timeline (Organic with Base Feature).

Step by step#

Faceted conversion#

  1. Insert the mesh and run Repair so it is watertight.
  2. Choose Mesh > Modify > Convert Mesh.
  3. Select the mesh body. Set Operation to Parametric (creates a Convert Mesh feature that keeps upstream relationships) or Base Feature (no upstream parametric relationships).
  4. Set Method to Faceted: each mesh face becomes one face on the new body.
  5. Click OK. A watertight mesh becomes a solid body; a non-watertight mesh becomes a surface body, which you can turn into a solid with Stitch or Patch.

If the mesh has hundreds of thousands of triangles, the result will have just as many faces and may be unusable. Reduce first.

Prismatic conversion (with face groups)#

  1. Reduce and repair the mesh. Remove noise, and keep the model clean.
  2. Choose Mesh > Prepare > Generate Face Groups.
  3. Select the mesh. Choose the Method:
    • Fast: prioritizes speed; uses an Angle Threshold (normal angle between faces) and a Minimum Face Group Size (percentage of the overall mesh area).
    • Accurate: prioritizes accuracy over speed; uses a Boundary Tolerance. Autodesk suggests running Fast first for an initial set, then selecting specific face groups and running Accurate on detailed areas.
  4. Press Shift+F to display the face groups as colored patches.
  5. Refine groups: Combine Face Groups merges two or more adjacent groups; in Direct Edit, Create Face Group groups selected faces (they need not be connected). Create groups that map as closely as possible to prismatic features.
  6. Choose Convert Mesh, set Method: Prismatic, and click OK.

Organic conversion#

  1. Run Repair and Reduce. For best results the mesh should be clean and moderate in density.
  2. Choose Convert Mesh with Method: Organic.
  3. Set the Resolution: By Accuracy (Low is fastest, then Medium, High; Precise is slowest) or By Face Number (a target number of faces). Optionally tick Preprocess Holes, which smooths the boundaries of open holes and improves the chance of success. You cannot edit the form before the conversion completes.
  4. Click OK. With the Base Feature operation a T-Spline Form is created, which you can open in Form to push and refine the cage, then Finish Form to get BRep. If Organic fails with Parametric, switch to Base Feature. Organic requires the Fusion Design Extension.

Organic conversion is ideal for turning a scan of a person, a sculpture, or a rock into a smooth manufacturable shape. You trade accuracy for editability.

After conversion#

  1. Run Inspect > Section Analysis to compare the BRep with the original (the Mesh help mentions Section Analysis for inspecting mesh interiors).
  2. Use Combine/Cut to align with other solids.
  3. Hide or remove the source mesh body when you are satisfied.

Options reference#

OptionWhat it doesNotes/default
MethodFaceted, Prismatic, OrganicChoose by object type
OperationParametric (keeps upstream relationships) or Base Feature (none; T-Spline Form for Organic)Right-click the feature and Edit Feature to change a Parametric conversion
Resolution (Organic)By Accuracy (Low, Medium, High, Precise) or By Face NumberPrecise is slowest
Preprocess Holes (Organic)Smooths hole boundariesImproves success rate
Generate Face Groups: MethodFast or AccurateAccurate is slower
Fast: Angle Threshold / Minimum Face Group SizeHow aggressively groups are separatedTweak when groups are too fragmented
Accurate: Boundary ToleranceGroup boundary toleranceProportion of the largest distance on the body
Combine Face Groups / Create Face GroupMerge adjacent groups; group chosen faces (Direct Edit)Manual cleanup before Prismatic
OrganicNeeds the Design ExtensionBase Feature gives a T-Spline Form

Tips and pitfalls#

Tip: Treat prismatic conversion as a "get me 80 percent there" tool. Get the main planes and cylinders, then add or correct features with sketches and Solid commands.

Warning: Prismatic conversion works best on clean, designed shapes such as housings, brackets and machined parts. It struggles on noisy scan data and on very complex free-form surfaces; use Organic or the reverse engineering workflow (model over the mesh) instead.

Warning: Large meshes can freeze Fusion during conversion. Reduce beforehand, and save your work first.

Tip: Before Faceted conversion of a printing mesh, remember that you might not need conversion at all: Fusion can print and export meshes directly. Convert only if you need Solid features.

Tip: Organic conversion followed by Finish Form gives you a BRep body with smooth surfaces, a good intermediate for thickening, shelling and filleting.

Tip: Keep the unconverted mesh in the file (hidden). Later you can compare deviation or redo the conversion with different settings.

Choosing a method with numbers#

MeshTrianglesMethodExpected result
Low-poly cube or STL of a blockunder 1,000FacetedA body with the same few faces; fine to use as is
Bracket with holes and flats10,000 to 50,000 after ReducePrismatic with face groupsA body with planes and cylinders
Figurine or scan20,000 to 50,000 after ReduceOrganicSmooth T-spline; editable in Form
Same figurine500,000FacetedAbout 500,000 faces; usually unusable

The triangle counts in the second column are rules of thumb from practice, not documented limits. The principle is that Faceted preserves everything, so its cost scales directly with triangles, while Prismatic and Organic reduce the count by fitting surfaces.

Parametric or Base Feature?#

  • Parametric adds a Convert Mesh feature to the timeline. If you later change the upstream mesh (for example by editing a Reduce feature), the conversion updates. It is the better choice in a history-based workflow.
  • Base Feature discards upstream relationships and, for Organic, creates a T-Spline Form. Choose it when Parametric fails, when you want to edit the result freely, or when the mesh will not change.

Face groups: the quality gate for Prismatic#

Prismatic conversion infers features from face groups, so conversion quality equals face-group quality. Work in this order:

  1. Repair and Reduce so the mesh is clean and moderate in size.
  2. Generate Face Groups (Autodesk suggests Fast first, then Accurate on selected detailed groups).
  3. Inspect the coloured patches. Look for a hole whose cylinder is split into three groups, a plane split by a scratch, or a fillet merged into a wall.
  4. Merge groups with Combine Face Groups (or create groups with Direct Edit > Create Face Group) until each logical surface is one group.
  5. Convert with Prismatic and check surface types of a few faces in Properties.

Worked example: a bracket scan with five 6 mm holes. After Generate Face Groups, three of the holes each show as two half-cylinder groups. Merge the pairs, and Prismatic should produce true cylindrical faces of about 6 mm. If you skip the merge, you get split cylinders that do not round-trip into a clean hole feature.

Result types and finishing#

  • A watertight mesh converts to a solid body; a non-watertight mesh converts to a surface body. Stitch or Patch finishes a surface body into a solid.
  • A Faceted solid is usually a stepping stone: its faces can be merged or combined, but many tools slow down on bodies with thousands of faces.
  • After conversion, compare against the mesh with Section Analysis at three or four planes.

Common failures and fixes#

SymptomCauseFix
Conversion produces a surface not a solidMesh was not watertightRepair first, or Stitch/Patch the surface
Prismatic gives odd surfacesPoor face groupsEdit groups manually, or reduce noise first
Organic is greyed out or failsDesign Extension missing, or the mesh is too dirtyCheck entitlement; use Base Feature; Preprocess Holes
Conversion takes foreverToo many trianglesReduce first
Result has extra tiny facesFaceted on a dense meshUse Prismatic or reduce more
Edit Feature is not availableOperation was Base FeatureRe-run as Parametric

Practice exercise#

Convert two meshes by the three methods and compare.

  1. Insert an STL of a simple mechanical part (a bracket with holes) and a figurine.
  2. For the bracket: Repair, light Reduce (Tolerance 0.05 mm), Generate Face Groups (Fast, then Accurate on detailed groups), clean groups, then Convert Mesh with Prismatic and Parametric. Select a hole face and confirm in Properties that it is a cylinder.
  3. For the figurine: Reduce to about 20,000 triangles and Convert Mesh using Organic, Base Feature, Resolution By Face Number set to 2,000. Open the Form and view the cage. Repeat with By Accuracy: Medium and compare the cage density.
  4. Convert the bracket again with Faceted and compare face counts in the browser (expect orders of magnitude more faces).
  5. Use Section Analysis on the Prismatic result to compare with the mesh outline at three planes.

Expected result: a clean solid with analytic faces for the bracket, an editable T-spline for the figurine, and a faceted version with far more faces. If Organic is unavailable, note that it needs the Design Extension and complete steps 2 and 4 only.

  • Mesh repair, reduce and remesh
  • Reverse engineering workflow
  • Finish Form and converting between Form and BRep

Sources

Checked against these Autodesk help topics (opens autodesk.com):

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